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Wednesday, August 20, 2014
WAU!!! - 2.5D Survival Side-scroller Mobile Game
I'm currently a part of a newly established game development team of 3 named ECA Studio. This is a project of ours as part of our university syllabus.
Friday, August 1, 2014
Amazon Appstore is NOW Available in Southeast Asia, WOOT!
Source : Amazon Blog, Android Police(where I found first)
Yup. Just as I put it in the title. Amazon Appstore is FINALLY available in Southeast Asia and several other nations. FINALLY I can get decent apps for free legitimately Since most of them (if not all) in GooglePlay are paid ones and they can't change from paid to free and back to paid again (Android Police).
If you read this by Friday(1/8/2014) - GO HERE for a bunch of FREE apps from Amazon.
Yup. Just as I put it in the title. Amazon Appstore is FINALLY available in Southeast Asia and several other nations. FINALLY I can get decent apps for free legitimately Since most of them (if not all) in GooglePlay are paid ones and they can't change from paid to free and back to paid again (Android Police).
If you read this by Friday(1/8/2014) - GO HERE for a bunch of FREE apps from Amazon.
Saturday, July 19, 2014
Some Details from Mobile Games Asia Conference(18/7/2014)
Global Mobile Game Confederation (GMGC) hosted its very first conference in Singapore called Mobile Games Asia 2014. I was able be there as an attendee and got some info although not much since I and a bunch of others arrived late due to the driver getting lost for about an hour :P .
Here's the list of details I (managed) to gather.
How To Bring Your Game to the Chinese Market
Speakers:
Haiyu Ni - CEO, TalentWalker
Dalu Ye - COO, Sincetimes
Zhouying Dai - General Partner, CA Venture
Shenghong Liu - CEO, Shengri Tech
What Elements make a Mobile Game Successful in China?
Speakers:
Cheng Li - CEO, 91ku Network
Jin Liu - Director, Mokylin
Xin Wang - CEO, Dianru Advertising
The Third Generation of Mobile Card Games
Speaker: Norman Lo - President, Game Tider
How Does Mobile Game Background Music Improve Game Quality>
Speaker: Louis Lu - CEO, XiaoXu Gamee Audio Studio
Overcoming the Challenges of Current Monetization Models
Speaker: Sergio Salvador - Global Head of Game Partnerships, Google
Getting your Mobike Game to the Regional Market
Speakers:
Gerald Tock - Chieftainm Inzen Studio
Allan Simonsen - Co-Founder, Boomzap Entertainment
Gabby Dizon - CEO, Altitude Games
Nobuyoshi Noda - Head of Global Business, Adways
NOTE: This one was pretty long but most of it is kinda irrelevant to me. I was also kinda tired around that time too and doze off a little since I woke up extra early on that day.
Here's the list of details I (managed) to gather.
How To Bring Your Game to the Chinese Market
Speakers:
Haiyu Ni - CEO, TalentWalker
Dalu Ye - COO, Sincetimes
Zhouying Dai - General Partner, CA Venture
Shenghong Liu - CEO, Shengri Tech
- Open your game source code to the game developers in China
- Android market - talk with appropriate promoting channels over to promote your game
- Free games are better (overall) in China, paid apps are usually around 1000 RMB(Renminbi)
- For foreign comapnies to get in to China game market - approximately 6-12 months
- Have a good partner in China to take care of intellectual property, finance,etc.
- Intellectual property protection is priority and is an ongoing process
What Elements make a Mobile Game Successful in China?
Speakers:
Cheng Li - CEO, 91ku Network
Jin Liu - Director, Mokylin
Xin Wang - CEO, Dianru Advertising
- They are FREE but offer in-game purchases. NOTE: They are talking about games that are successful in the market in terms of popularity and capable of supporting the development through monetisation.
- Western- prefer pay to play
- Eastern(mainly China) - prefer play to pay - they are likely to pay for in-game purchases when they want to compete with others - especially friends
- Chinese players favour Chinese Cartoon intellectual properties(IP)
- There are many distributing channels in China - different channels cater to different segments of the mobile game market
- Marketing and promotion - viral marketing includes social networks but there is very little (or none at all) Facebook use in China
- First half of 2014 - card and hardcore action games, forecast for next half of 2014 - RPG(Jin Liu)
- Good introduction of the game - able to get into it easily even for newbies
The Third Generation of Mobile Card Games
Speaker: Norman Lo - President, Game Tider
- 1st Generation - Just watch with automatic fighting
- Players demand more control
- 2nd Generation - Watch real football(soccer) match in 3D
- 3rd Generation - Focus on PvP - high replay value, same environment but different opponents (he was describing he's game which is about a football card game)
How Does Mobile Game Background Music Improve Game Quality>
Speaker: Louis Lu - CEO, XiaoXu Gamee Audio Studio
- (from graph) Sound quality UP = Retention UP
- Music matches the scene and mood - improves sensual experience
Overcoming the Challenges of Current Monetization Models
Speaker: Sergio Salvador - Global Head of Game Partnerships, Google
- Premium Ads + In-App Purchases = SUCCESS!
Getting your Mobike Game to the Regional Market
Speakers:
Gerald Tock - Chieftainm Inzen Studio
Allan Simonsen - Co-Founder, Boomzap Entertainment
Gabby Dizon - CEO, Altitude Games
Nobuyoshi Noda - Head of Global Business, Adways
NOTE: This one was pretty long but most of it is kinda irrelevant to me. I was also kinda tired around that time too and doze off a little since I woke up extra early on that day.
- Free to Play - go for Facebook and Google Play
- Get a publisher/promoter - save time to focus on developing the game itself
- (General) They talk about the market in Taiwan, Indonesia and and Japan as well.
- (Not sure if it was in this keynote) Language - no need to worry too much if the game is not text-centric, else English will do
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