Here's the list of details I (managed) to gather.
How To Bring Your Game to the Chinese Market
Speakers:
Haiyu Ni - CEO, TalentWalker
Dalu Ye - COO, Sincetimes
Zhouying Dai - General Partner, CA Venture
Shenghong Liu - CEO, Shengri Tech
- Open your game source code to the game developers in China
- Android market - talk with appropriate promoting channels over to promote your game
- Free games are better (overall) in China, paid apps are usually around 1000 RMB(Renminbi)
- For foreign comapnies to get in to China game market - approximately 6-12 months
- Have a good partner in China to take care of intellectual property, finance,etc.
- Intellectual property protection is priority and is an ongoing process
What Elements make a Mobile Game Successful in China?
Speakers:
Cheng Li - CEO, 91ku Network
Jin Liu - Director, Mokylin
Xin Wang - CEO, Dianru Advertising
- They are FREE but offer in-game purchases. NOTE: They are talking about games that are successful in the market in terms of popularity and capable of supporting the development through monetisation.
- Western- prefer pay to play
- Eastern(mainly China) - prefer play to pay - they are likely to pay for in-game purchases when they want to compete with others - especially friends
- Chinese players favour Chinese Cartoon intellectual properties(IP)
- There are many distributing channels in China - different channels cater to different segments of the mobile game market
- Marketing and promotion - viral marketing includes social networks but there is very little (or none at all) Facebook use in China
- First half of 2014 - card and hardcore action games, forecast for next half of 2014 - RPG(Jin Liu)
- Good introduction of the game - able to get into it easily even for newbies
The Third Generation of Mobile Card Games
Speaker: Norman Lo - President, Game Tider
- 1st Generation - Just watch with automatic fighting
- Players demand more control
- 2nd Generation - Watch real football(soccer) match in 3D
- 3rd Generation - Focus on PvP - high replay value, same environment but different opponents (he was describing he's game which is about a football card game)
How Does Mobile Game Background Music Improve Game Quality>
Speaker: Louis Lu - CEO, XiaoXu Gamee Audio Studio
- (from graph) Sound quality UP = Retention UP
- Music matches the scene and mood - improves sensual experience
Overcoming the Challenges of Current Monetization Models
Speaker: Sergio Salvador - Global Head of Game Partnerships, Google
- Premium Ads + In-App Purchases = SUCCESS!
Getting your Mobike Game to the Regional Market
Speakers:
Gerald Tock - Chieftainm Inzen Studio
Allan Simonsen - Co-Founder, Boomzap Entertainment
Gabby Dizon - CEO, Altitude Games
Nobuyoshi Noda - Head of Global Business, Adways
NOTE: This one was pretty long but most of it is kinda irrelevant to me. I was also kinda tired around that time too and doze off a little since I woke up extra early on that day.
- Free to Play - go for Facebook and Google Play
- Get a publisher/promoter - save time to focus on developing the game itself
- (General) They talk about the market in Taiwan, Indonesia and and Japan as well.
- (Not sure if it was in this keynote) Language - no need to worry too much if the game is not text-centric, else English will do
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